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Sorcerer/Wizard Spells

0-Level Sorcerer/Wizard Spells (Cantrips)

Abjur

    • Resistance: Subject gains +1 on saving throws.

    Conj

    • Acid Splash: Orb deals 1d3 acid damage.

    Div

    • Detect Poison: Detects poison in one creature or small object.
    • Detect Magic: Detects spells and magic items within 60 ft.
    • Read Magic: Read scrolls and spellbooks.

    Ench

    • Daze: Humanoid creature of 4 HD or less loses next action.

    Evoc

    • Dancing Lights: Creates torches or other lights.
    • Flare: Dazzles one creature (-1 on attack rolls).
    • Light: Object shines like a torch.
    • Ray of Frost: Ray deals 1d3 cold damage.

    Illus

    • Ghost Sound: Figment sounds.

    Necro

    • Disrupt Undead: Deals 1d6 damage to one undead.
    • Touch of Fatigue: Touch attack fatigues target.

    Trans

    • Mage Hand: 5-pound telekinesis.
    • Mending: Makes minor repairs on an object.
    • Message: Whispered conversation at distance.
    • Open/Close: Opens or closes small or light things.

    Univ

    • Arcane Mark: Inscribes a personal rune (visible or invisible).
    • Prestidigitation: Performs minor tricks.

    1st-Level Sorcerer/Wizard Spells

    Abjur

    • Alarm: Wards an area for 2 hours/level.
    • Endure Elements: Exist comfortably in hot or cold environments.
    • Hold Portal: Holds door shut.
    • Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
    • Shield: Invisible disc gives +4 to AC, blocks magic missiles.

    Conj

    • Grease: Makes 10-ft. square or one object slippery.
    • Mage Armor: Gives subject +4 armor bonus.
    • Mount: Summons riding horse for 2 hours/level.
    • Obscuring Mist: Fog surrounds you.
    • Summon Monster I: Calls extraplanar creature to fight for you.
    • Unseen Servant: Invisible force obeys your commands.

    Div

    • Comprehend Languages: You understand all spoken and written languages.
    • Detect Secret Doors: Reveals hidden doors within 60 ft.
    • Detect Undead: Reveals undead within 60 ft.
    • Identify M: Determines properties of magic item.
    • True Strike: +20 on your next attack roll.

    Ench

    • Charm Person: Makes one person your friend.
    • Hypnotism: Fascinates 2d4 HD of creatures.
    • Sleep: Puts 4 HD of creatures into magical slumber.

    Evoc

    • Burning Hands: 1d4/level fire damage (max 5d4).
    • Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
    • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
    • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

    Illus

    • Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
    • Disguise Self: Changes your appearance.
    • Magic Aura: Alters object's magic aura.
    • Silent Image: Creates minor illusion of your design.
    • Ventriloquism: Throws voice for 1 min./level.

    Necro

    • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
    • Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
    • Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.

    Trans

    • Animate Rope: Makes a rope move at your command.
    • Enlarge Person: Humanoid creature doubles in size.
    • Erase: Mundane or magical writing vanishes.
    • Expeditious Retreat: Your speed increases by 30 ft.
    • Feather Fall: Objects or creatures fall slowly.
    • Jump: Subject gets bonus on Jump checks.
    • Magic Weapon: Weapon gains +1 bonus.
    • Reduce Person: Humanoid creature halves in size.

    2nd-Level Sorcerer/Wizard Spells

    Abjur

    • Arcane Lock M: Magically locks a portal or chest.
    • Obscure Object: Masks object against scrying.
    • Protection from Arrows: Subject immune to most ranged attacks.
    • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.

    Conj

    • Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
    • Fog Cloud: Fog obscures vision.
    • Glitterdust: Blinds creatures, outlines invisible creatures.
    • Summon Monster II: Calls extraplanar creature to fight for you.
    • Summon Swarm: Summons swarm of bats, rats, or spiders.
    • Web: Fills 20-ft.-radius spread with sticky spiderwebs.

    Div

    • Detect Thoughts: Allows "listening" to surface thoughts.
    • Locate Object: Senses direction toward object (specific or type).
    • See Invisibility: Reveals invisible creatures or objects.

    Ench

    • Daze Monster: Living creature of 6 HD or less loses next action.
    • Hideous Laughter: Subject loses actions for 1 round/level.
    • Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.

    Evoc

    • Continual Flame M: Makes a permanent, heatless torch.
    • Darkness: 20-ft. radius of supernatural shadow.
    • Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
    • Gust of Wind: Blows away or knocks down smaller creatures.
    • Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
    • Shatter: Sonic vibration damages objects or crystalline creatures.

    Illus

    • Blur: Attacks miss subject 20% of the time.
    • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
    • Invisibility: Subject is invisible for 1 min./level or until it attacks.
    • Magic Mouth M: Speaks once when triggered.
    • Minor Image: As silent image, plus some sound.
    • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
    • Misdirection: Misleads divinations for one creature or object.
    • Phantom Trap M: Makes item seem trapped.

    Necro

    • Blindness/Deafness: Makes subject blinded or deafened.
    • Command Undead: Undead creature obeys your commands.
    • False Life: Gain 1d10 temporary hp +1/level (max +10).
    • Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
    • Scare: Panics creatures of less than 6 HD.
    • Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.

    Trans

    • Alter Self: Assume form of a similar creature.
    • Bear's Endurance: Subject gains +4 to Con for 1 min./level.
    • Bull's Strength: Subject gains +4 to Str for 1 min./level.
    • Cat's Grace: Subject gains +4 to Dex for 1 min./level.
    • Darkvision: See 60 ft. in total darkness.
    • Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
    • Fox's Cunning: Subject gains +4 Int for 1 min./level.
    • Knock: Opens locked or magically sealed door.
    • Levitate: Subject moves up and down at your direction.
    • Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
    • Pyrotechnics: Turns fire into blinding light or choking smoke.
    • Rope Trick: As many as eight creatures hide in extradimensional space.
    • Spider Climb: Grants ability to walk on walls and ceilings.
    • Whispering Wind: Sends a short message 1 mile/level.

    3rd-Level Sorcerer/Wizard Spells

    Abjur

    • Dispel Magic: Cancels magical spells and effects.
    • Explosive Runes: Deals 6d6 damage when read.
    • Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
    • Nondetection M: Hides subject from divination, scrying.
    • Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

    Conj

    • Phantom Steed: Magic horse appears for 1 hour/level.
    • Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
    • Sleet Storm: Hampers vision and movement.
    • Stinking Cloud: Nauseating vapors, 1 round/level.
    • Summon Monster III: Calls extraplanar creature to fight for you.

    Div

    • Arcane Sight: Magical auras become visible to you.
    • Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
    • Tongues: Speak any language.

    Ench

    • Deep Slumber: Puts 10 HD of creatures to sleep.
    • Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
    • Hold Person: Paralyzes one humanoid for 1 round/level.
    • Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
    • Suggestion: Compels subject to follow stated course of action.

    Evoc

    • Daylight: 60-ft. radius of bright light.
    • Fireball: 1d6 damage per level, 20-ft. radius.
    • Lightning Bolt: Electricity deals 1d6/level damage.
    • Tiny Hut: Creates shelter for ten creatures.
    • Wind Wall: Deflects arrows, smaller creatures, and gases.

    Illus

    • Displacement: Attacks miss subject 50%.
    • Illusory Script M: Only intended reader can decipher.
    • Invisibility Sphere: Makes everyone within 10 ft. invisible.
    • Major Image: As silent image, plus sound, smell and thermal effects.

    Necro

    • Gentle Repose: Preserves one corpse.
    • Halt Undead: Immobilizes undead for 1 round/level.
    • Ray of Exhaustion: Ray makes subject exhausted.
    • Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.

    Trans

    • Blink: You randomly vanish and reappear for 1 round/level.
    • Flame Arrow: Arrows deal +1d6 fire damage.
    • Fly: Subject flies at speed of 60 ft.
    • Gaseous Form: Subject becomes insubstantial and can fly slowly.
    • Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
    • Keen Edge: Doubles normal weapon's threat range.
    • Magic Weapon, Greater: +1/four levels (max +5).
    • Secret Page: Changes one page to hide its real content.
    • Shrink Item: Object shrinks to one-sixteenth size.
    • Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
    • Water Breathing: Subjects can breathe underwater.

    4th-Level Sorcerer/Wizard Spells

    Abjur

    • Dimensional Anchor: Bars extradimensional movement.
    • Fire Trap M: Opened object deals 1d4 damage +1/level.
    • Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
    • Remove Curse: Frees object or person from curse.
    • Stoneskin M: Ignore 10 points of damage per attack.

    Conj

    • Black Tentacles: Tentacles grapple all within 20 ft. spread.
    • Dimension Door: Teleports you short distance.
    • Minor Creation: Creates one cloth or wood object.
    • Secure Shelter: Creates sturdy cottage.
    • Solid Fog: Blocks vision and slows movement.
    • Summon Monster IV: Calls extraplanar creature to fight for you.

    Div

    • Arcane Eye: Invisible floating eye moves 30 ft./round.
    • Detect Scrying: Alerts you of magical eavesdropping.
    • Locate Creature: Indicates direction to familiar creature.
    • Scrying F: Spies on subject from a distance.

    Ench

    • Charm Monster: Makes monster believe it is your ally.
    • Confusion: Subjects behave oddly for 1 round/level.
    • Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
    • Geas, Lesser: Commands subject of 7 HD or less.

    Evoc

    • Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
    • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
    • Resilient Sphere: Force globe protects but traps one subject.
    • Shout: Deafens all within cone and deals 5d6 sonic damage.
    • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
    • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

    Illus

    • Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
    • Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
    • Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
    • Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
    • Rainbow Pattern: Lights fascinate 24 HD of creatures.
    • Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.

    Necro

    • Animate Dead M: Creates undead skeletons and zombies.
    • Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
    • Contagion: Infects subject with chosen disease.
    • Enervation: Subject gains 1d4 negative levels.
    • Fear: Subjects within cone flee for 1 round/level.

    Trans

    • Enlarge Person, Mass: Enlarges several creatures.
    • Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast.
    • Polymorph: Gives one willing subject a new form.
    • Reduce Person, Mass: Reduces several creatures.
    • Stone Shape: Sculpts stone into any shape.

    5th-Level Sorcerer/Wizard Spells

    Abjur

    • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
    • Dismissal: Forces a creature to return to native plane.
    • Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.

    Conj

    • Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
    • Mage's Faithful Hound: Phantom dog can guard, attack.
    • Major Creation: As minor creation, plus stone and metal.
    • Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
    • Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.
    • Summon Monster V: Calls extraplanar creature to fight for you.
    • Teleport: Instantly transports you as far as 100 miles/level.
    • Wall of Stone: Creates a stone wall that can be shaped.

    Div

    • Contact Other Plane: Lets you ask question of extraplanar entity.
    • Prying Eyes: 1d4 +1/level floating eyes scout for you.
    • Telepathic Bond: Link lets allies communicate.

    Ench

    • Dominate Person: Controls humanoid telepathically.
    • Feeblemind: Subject's Int and Cha drop to 1.
    • Hold Monster: As hold person, but any creature.
    • Mind Fog: Subjects in fog get -10 to Wis and Will checks.
    • Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.

    Evoc

    • Cone of Cold: 1d6/level cold damage.
    • Interposing Hand: Hand provides cover against one opponent.
    • Sending: Delivers short message anywhere, instantly.
    • Wall of Force: Wall is immune to damage.

    Illus

    • Dream: Sends message to anyone sleeping.
    • False Vision M: Fools scrying with an illusion.
    • Mirage Arcana: As hallucinatory terrain, plus structures.
    • Nightmare: Sends vision dealing 1d10 damage, fatigue.
    • Persistent Image: As major image, but no concentration required.
    • Seeming: Changes appearance of one person per two levels.
    • Shadow Evocation: Mimics evocation below 5th level, but only 20% real.

    Necro

    • Blight: Withers one plant or deals 1d6/level damage to plant creature.
    • Magic Jar F: Enables possession of another creature.
    • Symbol of Pain M: Triggered rune wracks nearby creatures with pain.
    • Waves of Fatigue: Several targets become fatigued.

    Trans

    • Animal Growth: One animal/two levels doubles in size.
    • Baleful Polymorph: Transforms subject into harmless animal.
    • Fabricate: Transforms raw materials into finished items.
    • Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
    • Passwall: Creates passage through wood or stone wall.
    • Telekinesis: Moves object, attacks creature, or hurls object or creature.
    • Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
    • Transmute Rock to Mud: Transforms two 10-ft. cubes per level.

    Univ

    • Permanency X: Makes certain spells permanent.

    6th-Level Sorcerer/Wizard Spells

    Abjur

    • Antimagic Field: Negates magic within 10 ft.
    • Dispel Magic, Greater: As dispel magic, but +20 on check.
    • Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
    • Guards and Wards: Array of magic effects protect area.
    • Repulsion: Creatures can't approach you.

    Conj

    • Acid Fog: Fog deals acid damage.
    • Planar Binding: As lesser planar binding, but up to 12 HD.
    • Summon Monster VI: Calls extraplanar creature to fight for you.
    • Wall of Iron M: 30 hp/four levels; can topple onto foes.

    Div

    • Analyze Dweomer F: Reveals magical aspects of subject.
    • Legend Lore M F: Lets you learn tales about a person, place, or thing.
    • True Seeing M: Lets you see all things as they really are.

    Ench

    • Geas/Quest: As lesser geas, plus it affects any creature.
    • Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
    • Suggestion, Mass: As suggestion, plus one subject/level.
    • Symbol of Persuasion M: Triggered rune charms nearby creatures.

    Evoc

    • Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
    • Contingency F: Sets trigger condition for another spell.
    • Forceful Hand: Hand pushes creatures away.
    • Freezing Sphere: Freezes water or deals cold damage.

    Illus

    • Mislead: Turns you invisible and creates illusory double.
    • Permanent Image: Includes sight, sound, and smell.
    • Programmed Image M: As major image, plus triggered by event.
    • Shadow Walk: Step into shadow to travel rapidly.
    • Veil: Changes appearance of group of creatures.

    Necro

    • Circle of Death M: Kills 1d4/level HD of creatures.
    • Create Undead M: Creates ghouls, ghasts, mummies, or mohrgs.
    • Eyebite: Target becomes panicked, sickened, and comatose.
    • Symbol of Fear M: Triggered rune panics nearby creatures.
    • Undeath to Death M: Destroys 1d4/level HD of undead (max 20d4).

    Trans

    • Bear's Endurance, Mass: As bear's endurance, affects one subject/level.
    • Bull's Strength, Mass: As bull's strength, affects one subject/ level.
    • Cat's Grace, Mass: As cat's grace, affects one subject/level.
    • Control Water: Raises or lowers bodies of water.
    • Disintegrate: Makes one creature or object vanish.
    • Eagle's Splendor, Mass: As eagle's splendor, affects one subject/level.
    • Flesh to Stone: Turns subject creature into statue.
    • Fox's Cunning, Mass: As fox's cunning, affects one subject/ level.
    • Mage's Lucubration: Wizard only. Recalls spell of 5th level or lower.
    • Move Earth: Digs trenches and build hills.
    • Owl's Wisdom, Mass: As owl's wisdom, affects one subject/ level.
    • Stone to Flesh: Restores petrified creature.
    • Transformation M: You gain combat bonuses.

    7th-Level Sorcerer/Wizard Spells

    Abjur

    • Banishment: Banishes 2 HD/level of extraplanar creatures.
    • Sequester: Subject is invisible to sight and scrying; renders creature comatose.
    • Spell Turning: Reflect 1d4+6 spell levels back at caster.

    Conj

    • Instant Summons M: Prepared object appears in your hand.
    • Mage's Magnificent Mansion F: Door leads to extradimensional mansion.
    • Phase Door: Creates an invisible passage through wood or stone.
    • Plane Shift F: As many as eight subjects travel to another plane.
    • Summon Monster VII: Calls extraplanar creature to fight for you.
    • Teleport, Greater: As teleport, but no range limit and no off-target arrival.
    • Teleport Object: As teleport, but affects a touched object.

    Div

    • Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
    • Scrying, Greater: As scrying, but faster and longer.
    • Vision M X: As legend lore, but quicker and strenuous.

    Ench

    • Hold Person, Mass: As hold person, but all within 30 ft.
    • Insanity: Subject suffers continuous confusion.
    • Power Word Blind: Blinds creature with 200 hp or less.
    • Symbol of Stunning M: Triggered rune stuns nearby creatures.

    Evoc

    • Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
    • Forcecage M: Cube or cage of force imprisons all inside.
    • Grasping Hand: Hand provides cover, pushes, or grapples.
    • Mage's Sword F: Floating magic blade strikes opponents.
    • Prismatic Spray: Rays hit subjects with variety of effects.

    Illus

    • Invisibility, Mass: As invisibility, but affects all in range.
    • Project Image: Illusory double can talk and cast spells.
    • Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
    • Simulacrum M X: Creates partially real double of a creature.

    Necro

    • Control Undead: Undead don't attack you while under your command.
    • Finger of Death: Kills one subject.
    • Symbol of Weakness M: Triggered rune weakens nearby creatures.
    • Waves of Exhaustion: Several targets become exhausted.

    Trans

    • Control Weather: Changes weather in local area.
    • Ethereal Jaunt: You become ethereal for 1 round/level.
    • Reverse Gravity: Objects and creatures fall upward.
    • Statue: Subject can become a statue at will.

    Univ

    • Limited Wish X: Alters reality-within spell limits.

    8th-Level Sorcerer/Wizard Spells

    Abjur

    • Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
    • Mind Blank: Subject is immune to mental/emotional magic and scrying.
    • Prismatic Wall: Wall's colors have array of effects.
    • Protection from Spells M F: Confers +8 resistance bonus.

    Conj

    • Incendiary Cloud: Cloud deals 4d6 fire damage/round.
    • Maze: Traps subject in extradimensional maze.
    • Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
    • Summon Monster VIII: Calls extraplanar creature to fight for you.
    • Trap the Soul M F: Imprisons subject within gem.

    Div

    • Discern Location: Reveals exact location of creature or object.
    • Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
    • Prying Eyes, Greater: As prying eyes, but eyes have true seeing.

    Ench

    • Antipathy: Object or location affected by spell repels certain creatures.
    • Binding M: Utilizes an array of techniques to imprison a creature.
    • Charm Monster, Mass: As charm monster, but all within 30 ft.
    • Demand: As sending, plus you can send suggestion.
    • Irresistible Dance: Forces subject to dance.
    • Power Word Stun: Stuns creature with 150 hp or less.
    • Symbol of Insanity M: Triggered rune renders nearby creatures insane.
    • Sympathy F: Object or location attracts certain creatures.

    Evoc

    • Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
    • Polar Ray: Ranged touch attack deals 1d6/level cold damage.
    • Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
    • Sunburst: Blinds all within 10 ft., deals 6d6 damage.
    • Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.

    Illus

    • Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
    • Screen: Illusion hides area from vision, scrying.
    • Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.

    Necro

    • Clone M F: Duplicate awakens when original dies.
    • Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
    • Horrid Wilting: Deals 1d6/level damage within 30 ft.
    • Symbol of Death M: Triggered rune slays nearby creatures.

    Trans

    • Iron Body: Your body becomes living iron.
    • Polymorph Any Object: Changes any subject into anything else.
    • Temporal Stasis M: Puts subject into suspended animation.

    9th-Level Sorcerer/Wizard Spells

    Abjur

    • Freedom: Releases creature from imprisonment.
    • Imprisonment: Entombs subject beneath the earth.
    • Mage's Disjunction: Dispels magic, disenchants magic items.
    • Prismatic Sphere: As prismatic wall, but surrounds on all sides.

    Conj

    • Gate X: Connects two planes for travel or summoning.
    • Refuge M: Alters item to transport its possessor to you.
    • Summon Monster IX: Calls extraplanar creature to fight for you.
    • Teleportation Circle M: Circle teleports any creature inside to designated spot.

    Div

    • Foresight: "Sixth sense" warns of impending danger.

    Ench

    • Dominate Monster: As dominate person, but any creature.
    • Hold Monster, Mass: As hold monster, but all within 30 ft.
    • Power Word Kill: Kills one creature with 100 hp or less.

    Evoc

    • Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
    • Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.

    Illus

    • Shades: As shadow conjuration, but up to 8th level and 80% real.
    • Weird: As phantasmal killer, but affects all within 30 ft.

    Necro

    • Astral Projection M: Projects you and companions onto Astral Plane.
    • Energy Drain: Subject gains 2d4 negative levels.
    • Soul Bind F: Traps newly dead soul to prevent resurrection.
    • Wail of the Banshee: Kills one creature/level.

    Trans

    • Etherealness: Travel to Ethereal Plane with companions.
    • Shapechange F: Transforms you into any creature, and change forms once per round.
    • Time Stop: You act freely for 1d4+1 rounds.

    Univ

    • Wish X: As limited wish, but with fewer limits.




Spelllists